My
work often requires me to produce medical diagrams. To that end I decided
to take up the challenge of producing a 3D model of the human brain
with Lightwave. My goal was to create the wrinkled cortex of the brain
as a subpatch cage. Below is a description of how I did it.
The first
section describes modeling the overall shape of the brain. The second
section discusses creating the wrinkles on the surface of the brain.
The third section tells about the
process of making a spherical UV map to texture the surface of the cortex.