Using bones as a modeling tool: its knot hard
Here is a handy technique for making a detailed linear object bend into a complicated shape.
It can be hard to bend an object into a convoluted shape with Modeler's bend tool. It is not as hard to bend a spline curve into a complicated shape.
I know this technique is not new, but since I almost never do any animation I have not studied bones very much, and I did not know about this until recently.
how it works in a nutshell, using the knot pictured above as an example:
Here is how to do it in detail:
PART 1: CREATING THE SPLINE CURVE
PART 2: MODELING ROPE
PART 3: MAKING THE ROPE TEXTURE
PART 4 : GETTING THE ROPE TO FOLLOW THE BONE CHAIN