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Here is
how it works in a nutshell, using the knot pictured above as an example:
Make a spline curve in the shape you want. Use the spline to make
Skeligons.
Create a linear rope running down the Z axis.
Create an endomorph of the rope so it can be scaled in Lightwave.
In Lightwave convert the skeligons to bones.
Set all the bones rest rotations to zero.
Set the rope to use the bones, and the rope will follow the shape
of the bones.
Use the endomorph to stretch or shrink the rope along the bone
chain until it is the correct length. Finally saved the transformed rope
as a new object.
Here
is how to do it in detail:
PART
1: CREATING THE SPLINE CURVE
PART
2:
MODELING ROPE
PART
3:
MAKING THE ROPE TEXTURE
PART
4 :
GETTING THE ROPE TO FOLLOW THE BONE CHAIN
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