PART
1: CREATING THE SPLINE CURVE
I
began this part using Adobe Illustrator, but it could easily have been
accomplished completely in Modeler.
STEP 1
I
Like to start most of my models by drawing the basic shapes in Adobe Illustrator.
I am very familiar with this program and find it very easy to work with.
I decided to create a square knot for this tutorial because it is easy
to model. Using a knotted computer power cord as a guide I drew the shape
below and saved an Illustrator 8 file. (Modeler can not load Illustrator
files saved in version 9 format).

STEP
2
I
imported the Illustrator file with Modeler's EPSF Loader which is located
under the File: Import: popup menu button. I set the loader to create
a Spline curve with a fine resolution.

The
imported shape:

STEP
3
I
used the bend tool to bend the front of the knot loop up. I only have
to make one loop as the second loop is the same shape as the first, just
rotated 180°.

STEP
4
I
used the bend tool again, this time with a manual falloff, to make a bend
in the opposite
direction.

The
second bend done:

STEP
5
The
spline curve might be done, but to check it I rail extruded a disk along
the curve.

STEP
6
I
made two copies of the rail extruded shape on different layers. Using
these I was able to see that the two ropes intersected each other too
much.

I
adjusted the spline curve and tried again, this time with more acceptable
results. If you wanted a simple knot you could stop here. But the more
complicated shape of the twisted rope can not be created by rail extrusion.
I deleted the two rope shapes as they were just to check the fit of the
spline curve shape.

STEP
7
I
selected the spline curve and chose the Make Skeligons command from the
Construct tab.
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