PART
1: MODELING THE OVERALL SHAPE OF THE CORTEX
To get an
object that was as low-res as possible I decided to use a two step process.
First I modeled the basic shape of the brain. Then I used the solid drill
command to drill the wrinkle lines onto the brain shape. I then used the
points from the drill operation to recreate the brain as a subpatch cage.
STEP 1
The first step was to figure out how to make the wrinkles on the brain
surface. I drew a rough cross section of a brain, using the pen tool.
I made various kinds of kinks to form the folds of the brain. Extruding
the shape and deleting the front and back faces gave me a simple cage
that I could use to work out the best placement for points.
The fold
type marked with the arrow is the one I chose to use. It has two control
points at the bottom of the wrinkle and two at the top that cross each
other. This gave a nice tight wrinkle.
Move the cursor over the image to see the Sub Patch version.

STEP
2
Using a digital camera, I photographed a model brain. I cropped these
pictures in Photoshop and imported them into Modeler as background images. It helps to create a box that
is the correct size and proportion as the template images. You can then use the Automatic Size adjustment button
to fit the template images to
the box.

STEP
3
Modeling the gross shape.

STEP
4
Starting the lobe. The upper left panel shows a failed attempt
to create a UV map as I went along. The end of this tutorial discusses creating a spherical UV map for this
shape.

STEP
5
Shaping the lobe.

STEP
6
The basic shape of the brain cortex done.

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